City: Skrōv-kuk Hadfow

Skrōv-kuk Hadfow

Skrōv-kuk Hadfow
Example Wood Elf architecture.
StateWarren
ProvenceBàze Logu Empire
Sub ProvenceHâgâ Vîchyû Kingdom
RegionMbö Bök Woodlands
Founded1493
Community LeaderLord Khèshi
Area41 km2 (16 mi2)
Average Yearly Temp10°C (50°F)
Average Elevation3172 m (10406 ft)
Average Yearly Precipitation295 cm/y (116 in/y)
Population9701
Population Density236 people per km2 (606 people per mi2)
Town AuraIllusion
Naming
Native nameSkrōv-kuk Hadfow
Pronunciation/skroːv/ /kuk/
Direct Translation[molecule] [wolf]
Translation[Not Yet Translated]

Skrōv-kuk Hadfow (/skroːv/ /kuk/ [molecule] [wolf]) is a subtropical City located in Hâgâ Vîchyû Kingdom, Bàze Logu Empire, within the Warren.

The name Skrōv-kuk Hadfow is derived from the Sylvin language, as Skrōv-kuk Hadfow was founded by Tshê, who was culturaly Wood Elf.

Climate

Skrōv-kuk Hadfow has a yearly average temperature of 10°C (50°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a freezing -7°C (20°F). Skrōv-kuk Hadfow receives an average of 295 cm/y (116 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Skrōv-kuk Hadfow covers an area of nearly 41 km2 (16 mi2), and an average elevation of 3172 m (10406 ft) above sea level.

Overview

Skrōv-kuk Hadfow was founded durring the late 16th century in spring of the year 1493, by Tshê. The establishment of Skrōv-kuk Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Skrōv-kuk Hadfow was built using the conventions of Wood Elf durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Skrōv-kuk Hadfow is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Skrōv-kuk Hadfow is buildings are arranged arrounded highly ordered system of spacious canals streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Astonishigly, the exceptionaly well made fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look arround Skrōv-kuk Hadfow reveals an abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual.

Civic Infrastructure

Skrōv-kuk Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Skrōv-kuk Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Skrōv-kuk Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Skrōv-kuk Hadfow's parks.

Skrōv-kuk Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Skrōv-kuk Hadfow.

Skrōv-kuk Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Skrōv-kuk Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Skrōv-kuk Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Skrōv-kuk Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Skrōv-kuk Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Skrōv-kuk Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Skrōv-kuk Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Skrōv-kuk Hadfow's public wards, blessings, and other arcane systems.

Skrōv-kuk Hadfow has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Skrōv-kuk Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Skrōv-kuk Hadfow's grid is powered by an arcane means.

Skrōv-kuk Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Skrōv-kuk Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Skrōv-kuk Hadfow's natural decorations nor waterways.

Skrōv-kuk Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Skrōv-kuk Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Skrōv-kuk Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Skrōv-kuk Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Skrōv-kuk Hadfow sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Ice Elemental, Small near Skrōv-kuk Hadfow are known to be quite timid.

Skrōv-kuk Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Mysticism energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 19
  • Farmers: 27
  • Farm Laborer: 51
  • Hunters: 32
  • Milk Maids: 26
  • Ranchers: 12
  • Ranch Hands: 25
  • Shepherds: 24
    • Farmland: 39386 m2
    • Cattle and Similar Creatures: 2425
    • Poultry: 29103
    • Swine: 1940
    • Sheep: 97
    • Goats: 19
    • Horses, Mounts, and Beasts of Burden: 970

Craftsmen

  • Arms and Toolmakers: 20
  • Blacksmiths: 21
  • Bookbinders: 11
  • Buckle-makers: 13
  • Cabinetmakers: 22
  • Candlemakers: 32
  • Carpenters: 32
  • Clothmakers: 26
  • Coach and Harness Makers: 10
  • Coopers: 22
  • Copper, Brass, Tin, Zinc, and Lead Workers: 14
  • Copyists: 9
  • Cutlers: 8
  • Fabricworkers: 21
  • Farrier: 62
  • Furriers: 6
  • Glassworkers: 42
  • Gunsmiths: 20
  • Harness-Makers: 9
  • Hatters: 20
  • Hosiery Workers: 6
  • Jewelers: 11
  • Leatherwrights: 26
  • Locksmiths: 10
  • Matchstick makers: 14
  • Musical Instrument Makers: 15
  • Painters, Structures and Fixtures: 12
  • Paper Workers: 13
  • Plasterers: 13
  • Pursemakers: 16
  • Roofers: 10
  • Ropemakers: 9
  • Rugmakers: 9
  • Saddlers: 18
  • Scabbardmakers: 21
  • Scalemakers: 10
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 9
  • Shoemakers: 9
  • Soap and Tallow Workers: 29
  • Tailors: 55
  • Tanners: 12
  • Upholsterers: 14
  • Watchmakers: 13
  • Weavers: 28
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 13
  • Booksellers: 14
  • Butchers: 23
  • Chandlers: 25
  • Chicken Butchers: 26
  • Entrepreneurs: 9
  • Fine Clothiers: 23
  • Fishmongers: 26
  • Florists: 5
  • Potion Sellers: 16
  • Resellers: 34
  • Spice Merchants: 12
  • Wine-sellers: 19
  • Wheelwright: 14
  • Woodsellers: 9

Service workers

  • Bakers: 44
  • Barbers: 45
  • Coachmen: 13
  • Cooks: 38
  • Doctors: 19
  • Gamekeepers: 14
  • Grooms: 8
  • Hairdressers: 32
  • Healers: 25
  • Housekeepers: 30
  • Housemaids: 44
  • House Stewards: 28
  • Inns: 9
  • Laundry maids: 18
  • Maidservants: 31
  • Nursery Maids: 17
  • Pastrycooks: 33
  • Restaurateur: 42
  • Tavern Keepers: 38

Specialized Laborer

  • Ashworkers: 13
  • Bleachers: 8
  • Chemical Workers: 5
  • Coal Heavers: 20
  • In-Town Couriers: 23
  • Long Haul Couriers: 22
  • Dockyard Workers: 22
  • Gas Workers: 4
  • Hay Merchants: 8
  • Leech Collectors: 28
  • Millers: 23
  • Miners: 21
  • Oilmen and Polishers: 15
  • Postmen: 23
  • Pure Finder: 12
  • Skinners: 28
  • Sugar Refiners: 5
  • Tosher: 15
  • Warehousemen: 35
  • Watercarriers: 22
  • Watermen, Bargemen, etc.: 27

Skilled Laborers

  • Accountants: 12
  • Alchemist: 14
  • Clerk: 20
  • Dentists: 10
  • Educators: 24
  • Engineers: 14
  • Gardeners: 9
  • Mages: 7
  • Plumbers: 10
  • Pharmacist: 11
  • Professors: 4
  • Scientists: 7
  • Wizards: 4

Civil Servants

  • Adventurers: 9
  • Bankers: 13
  • Civil Clerks: 23
  • Civic Iudex: 10
  • Consultants: 6
  • Exorcist: 22
  • Fixers: 11
  • Kami Clerk: 18
  • Landlords: 17
  • Lawyers: 12
  • Legend Keepers: 16
  • Militia Officers: 121
  • Monks, Monastic: 31
  • Monks, Civic: 33
  • Historian, Oral: 23
  • Historian, Textual: 11
  • Policemen, Sheriffs, etc.: 21
  • Priests: 37
  • Rangers: 12
  • Rat Catchers: 14
  • Scholars: 15
  • Spiritualist: 18
  • Slayers: 5
  • Storytellers: 36
  • Military Officers: 32

Cottage Industries

  • Brewers: 32
  • Comfort Services: 38
  • Enchanters: 11
  • Herbalists: 10
  • Jaminators: 32
  • Needleworkers: 32
  • Potters: 16
  • Preserve Makers: 33
  • Quilters: 14
  • Seamsters: 57
  • Spinners: 29
  • Tinker: 10
  • Weaver: 23

Artists

  • Actors: 10
  • Architects: 3
  • Bards: 14
  • Costumers: 5
  • Dancers: 11
  • Drafters: 6
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 10
  • Inlayers: 9
  • Musicians: 29
  • Painters, Art: 4
  • Playwrights: 10
  • Sculptors, Art: 8
  • Wood Carvers: 33
  • Writers: 35

Produce Industries

  • Butter Churners: 33
  • Canners: 30
  • Cheesmakers: 37
  • Ice Merchants: 4
  • Millers: 19
  • Picklers: 17
  • Smokers: 12
  • Stockmakers: 11
  • Tobacconists: 14
  • Tallowmakers: 23

3646 of Skrōv-kuk Hadfow's population work within a Foundational Occupation.

5570 of Skrōv-kuk Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 485 (5%) are noncontributers.

Points of Interest

Skrōv-kuk Hadfow is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Skrōv-kuk Hadfow sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

Skrōv-kuk Hadfow is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

The the a scythe of Enchantment, an a scythe imbued with potent amounts of Enchantment energies was created in Skov-stiak Gri by in time immemorial, reportedly some time during the early 2nd century.

History